AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in UAE - Q2 2022
Explore the performance of the top 5 hypercasual games on iOS in the UAE during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the hypercasual gaming landscape on iOS in the United Arab Emirates showcased interesting trends across the top 5 games. Data sourced from Sensor Tower provides insights into their weekly downloads, revenue, and active users.
Makeup Artist: Makeup Games by Beauty salon Studio had a stable performance in revenue, peaking at approximately $558 in the first week of April and seeing a low of around $342 in early June. Weekly downloads fluctuated, with a high of about 2.7K in early April and a low of roughly 1.3K in early June. Active users saw a peak of about 4.7K in early April, with numbers generally stabilizing around 3.4K to 4.4K by the end of June.
Bus Simulator : Ultimate from Zuuks Games saw a significant rise in weekly revenue towards the end of the quarter, reaching approximately $338 in the final week of June. Downloads surged to about 3K in the same period, while active users also saw a peak of roughly 9.5K by the end of June.
Racing in Car 2021 by PSV Studio experienced a steady decline in revenue mid-quarter, hitting a low of around $96 in early June, before recovering to $214 by the end of the month. Downloads showed an upward trend, peaking at about 1.2K in mid-June. Active users remained relatively stable, hovering around 7K to 9.6K throughout the quarter.
Mudness Offroad Car Simulator from MIDNIGHT GAMES S.R.L. had notable fluctuations in revenue, with a peak of $253 in early May and a dip to $101 in mid-June. Weekly downloads spiked dramatically to around 14.9K in late May, correlating with a peak in active users at approximately 17.7K during the same period.
Tricky Bricky: Brain Games 3D by Pixeland LLC had a relatively stable revenue, with minor fluctuations between $112 and $179 throughout the quarter. Downloads saw a peak of about 1.6K in early May but dropped to 500 by the end of June. Active users peaked at around 3.4K in early May, with a gradual decline to approximately 2.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.